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Thread: PR2-Luna-Campaign Week 3

  1. #101
    Hi Jiggmin,

    Username in PR2exling
    Course:4P WAR
    It has 2 spaces.
    (Originally Made when the campaign came out but couldn't find out how to submit)
    (Also updated from Original)

    Thanks

  2. #102
    Dut is a rly nice guy Mfdom's Avatar
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    I have a working design of a level that only lets you finish once another team is beaten. I don't really have the time to make a battle level nor can I remember how to duplicate the design exactly. If anyone can test it out to see if it is in fact fool proof then that'll be a cool edition to the campaign. The level is RvsB, Hunter and the Hunted by Mf Eclipse (I think). It's not really a space themed level.
    <a href=http://i51.tinypic.com/11izd5g.png target=_blank>http://i51.tinypic.com/11izd5g.png</a>Mftopia, land of dreams. <3

  3. #103
    My level is: Luna .X. World

    User Name: Robert6354

  4. #104
    Quote Originally Posted by Mfdοm View Post
    I have a working design of a level that only lets you finish once another team is beaten. I don't really have the time to make a battle level nor can I remember how to duplicate the design exactly. If anyone can test it out to see if it is in fact fool proof then that'll be a cool edition to the campaign. The level is RvsB, Hunter and the Hunted by Mf Eclipse (I think). It's not really a space themed level.
    The thing is, when you wear a crown, you instantly win.

  5. #105
    Hey jiggmin plsss visit my level



    Uploaded with ImageShack.us

  6. #106

    Default Entry:

    Hello I hope you like it I had to do it twice (due to computer shutting down)
    Username: Vengeful101
    Level: Moon base race
    (Could not think of better name)

  7. #107
    Pink Dino Is Hiding *-* Danġevin's Avatar
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    I'm submitting a level (again)

    User: Dangevin2012
    Level: #Gamorade2012
    Category: Cats

    This will win.

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  9. #108
    Quote Originally Posted by GamerProist View Post
    When did Jiggmin livestream? I missed it, was playing Ace of Spades.
    Ace of spades is a game my friends told me to download. guess its pretty popular now.
    http://www.scenicreflections.com/ithumbs/War_does_not_determine_who_is_right_only_who_is_le  ft_Wallpaper_ktma.jpg

  10. #109
    Dut is a rly nice guy Mfdom's Avatar
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    Quote Originally Posted by cooldude90 View Post
    The thing is, when you wear a crown, you instantly win.
    Arg, I forgot about those crownies. That design wont work then. Wait a minute... a battle level wouldn't be a wise choice in the first place. What everyone wheres crowns? There is no battle. :c
    <a href=http://i51.tinypic.com/11izd5g.png target=_blank>http://i51.tinypic.com/11izd5g.png</a>Mftopia, land of dreams. <3

  11. #110
    I interpreted batlle to the finish as a race of sorts with obstacles, and weapons. I also inclded nets and mines in mine

    It's good but I suck at art
    People I love: pontoty <3, killual(:<3,cat valentine, enisiuc hcnerf suociled. K

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  13. #111

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  15. #112
    I'm submitting a level :

    Name : Luna Factory
    User : JoeVETERAL

  16. #113
    posting on Thread

  17. #114
    Oh some Level made by a person named kenjah he got a hard trap level kinda

  18. #115
    I'm Hungarian... Anonymus's Avatar
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    Arturrito is a hacker! PR2
    We are Anonymus.

  19. #116
    Quote Originally Posted by Kwing View Post

    I'm really digging the sloppy freehand artwork in this, you make it look so easy! The gameplay reminded me a bit of some of the current campaign races where a more experienced player can get too far ahead to be under threat of lasers or swords. This is why I like using safety net sniping points to allow players to shoot much farther ahead than they would normally be able to. I think the inclusion of infinite item blocks is also somewhat of a mistake, as it allows trolls to keep other players back indefinitely. Other than that I really like the map and the mines are very well placed.
    i was thinking about that, and there are several places where you have to super jump, so camping those and not letting other pass with weapons could be a real problem. Im glad you admired the simplistic art im putting on my entries, because anything more than that would make a long load, and lag out the race. I thought for a campaign level, sloppy, but aesthetic art would be perfect.
    I don't however think that sniping points, through safety nets is a good idea, because the idea of the race is supposed to be a battle to the finish, if anything, i need blocks to slow them down, so they get bunched up about halfway through the race.

    thanks for the tips, i fixed those things, and the test runs seem to be working well
    Last edited by Overbeing; 26th July 2012 at 06:03 AM.

    Overbeing Industries-Creating quality levels whenever I feel like it ำค

  20. #117
    Quote Originally Posted by Halal Oszto View Post
    Arturrito is a hacker! PR2
    Why did you post here ?

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  22. #118
    Juggmin can you look at my lvl? my pr2 username is Atomic Galaxy

  23. #119
    Slidin Avatar! (Thanks!) the hat bonuser's Avatar
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    Quote Originally Posted by Mfdοm View Post
    I have a working design of a level that only lets you finish once another team is beaten. I don't really have the time to make a battle level nor can I remember how to duplicate the design exactly. If anyone can test it out to see if it is in fact fool proof then that'll be a cool edition to the campaign. The level is RvsB, Hunter and the Hunted by Mf Eclipse (I think). It's not really a space themed level.
    Remember, I think it has to be space themed, but I'll check it out. What's the level name? Oh, yeahh....
    Quote Originally Posted by Kwing View Post
    The artwork is sketchy and the block design is rather sloppy, especially with single-layered vanish blocks, which are generally a bad idea when you have four people racing at once. Additionally, I felt like the penalties given by the terrain and mines on the field were somewhat unbalanced. That being said, the level did feel fun, and it was better than all the trap garbage that's in newest.


    In my opinion this is definitely better than the winning level. That being said, I felt like despite the art and the interesting blockwork, the level was a bit too horizontal. Having some falling or ascending sequences would have broken up the otherwise repetitive race.



    Despite its simplicity, I actually liked this level a lot. The only problem is how horribly exploitable it is... I was able to clear it in 33 seconds due to the mine glitch, and under 20 seconds would be possible if you were an ace with the lasers. You would need to use some safety nets to prevent people from doing that.



    Definitely too short, I think way too much time was spent on the crumble blocks, which is a shame, since a lot of players lay back or camp while other people do the dirty work. The stars were really disorienting, too.



    The pathways are way too narrow for a sword battle, making it really tough to dodge other players' swords. This leaves much of the gameplay up to luck. Additionally, the racing felt rather horizontal to me; if you want a good sword level, it's important to make a lot of doubling back for jumps, so you can quickly face the other way and slash other players. Also, using push blocks to create non-linear gameplay is another way to encourage running back and forth, which leads to more player interaction. Another tool that helps with this is allowing players to hit each other through walls. This is especially good because it can allow less experienced players to gain the upper hand if they're behind, spicing up the gameplay a bit.


    I'm really digging the sloppy freehand artwork in this, you make it look so easy! The gameplay reminded me a bit of some of the current campaign races where a more experienced player can get too far ahead to be under threat of lasers or swords. This is why I like using safety net sniping points to allow players to shoot much farther ahead than they would normally be able to. I think the inclusion of infinite item blocks is also somewhat of a mistake, as it allows trolls to keep other players back indefinitely. Other than that I really like the map and the mines are very well placed.


    This level feels way too incomplete to me. Very minimalistic, but I think the biggest problem is how clear the air is. When you have such open spaces and low gravity, you should put mines in the air or more weapons to allow players to really duke it out. It also felt way too short, especially given the lack of art and different maneuvers.

    QUOTE=ivancitocal;2128901]el camino de la luna by ivancitocal
    Not sure what to say. Uninspired and lazy.



    I'm pretty sure Jiggmin isn't after levels that trap people.



    Hmm, this may be the only time I ever say a level is too hard. It's way too easy to get stuck in this level, plus... Hold on, it's not even a combative level! Way too easy to get stuck, and you have to time stuff perfectly. At the end I wasn't able to beat it because of my stats. This is more of an indie challenge or frustration than a campaign level.


    Cute level, love the art! Too bad it doesn't fit the combat theme. More obstacles might have been nice too.

    - - -

    So far the biggest problem I'm seeing with the levels submitted is they don't deal with the possibility of a crown user coming into a level and totally reaming everyone.[/QUOTE]
    EDIT: I don't know why this post is so messed up. The above writing is still by Kwing :s
    Red- single layered vanish blocks are fine, because it lets the people who are fast get ahead and leave all the newbs behind in the dust, if that is your purpose in the level, of course. And it also poses a challenge to the newbs to get to that spot first so that they won't be held up later.
    Yellow- yea, you have to avoid making levels like that I think, especially for a campaign level.
    Blue- Comment on the hitting through walls thing. Not many people know how to do this, but for the ones that do, it's an advantage for them! However, the players on the other side aren't just going to stand there and say, "hey, hit me!", so it has to be planned and timed just right, which may be too hard and pointless, a drawback when making a level for the campaign. I haven't actually played any of the levels in question, I'm just commenting.
    Bold- well I don't really know what trolls are, but sniping points would be a fine introduction to pr2 for the noobs, as they can make thier own levels better with better ideas, mostly, in the future.
    I also admit that a lot of my artwork is pretty cheap, but it looks reasonably cool.
    Also, you're a pretty hard core critic...
    Quote Originally Posted by Overbeing View Post
    i was thinking about that, and there are several places where you have to super jump, so camping those and not letting other pass with weapons could be a real problem. Im glad you admired the simplistic art im putting on my entries, because anything more than that would make a long load, and lag out the race. I thought for a campaign level, sloppy, but aesthetic art would be perfect.
    I don't however think that sniping points, through safety nets is a good idea, because the idea of the race is supposed to be a battle to the finish, if anything, i need blocks to slow them down, so they get bunched up about halfway through the race.

    thanks for the tips, i fixed those things, and the test runs seem to be working well
    Well, in my level, Space Battalion by the hat bonuser, (I am submitting this just now ) There are sniping points through saftey nets, but that is right before the end of the race, so if you shoot the guy right as he finishes, his hat will fall off, but he will still get the exp if it is an exp hat. (Or get the lux, if it's a moon hat.) You just have to time it.
    And how can you prevent the guys from bunching up halfway through the race? Check my level out. Is it good?
    http://i77.servimg.com/u/f77/15/58/53/17/hat_si10.png
    Thanks Slidin!! Bombs away, and Merry Christmas!

  24. #120
    Not submitting Fresh Cookie's level until Week 5, titled Crash!
    Not submitting AceBookWriter's level until Week 7, titled Spaceship
    Not submitting GoldenLeaf's levels until Week 9, titled Blast Off!

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