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Thread: Offline since

  1. #41

  2. #42
    It gives people a chance to see easily how much progress they've made since when they've started

  3. #43
    Quote Originally Posted by PrinceAce! View Post
    Jiggmin is mostly working on Luna and he maybe added the Join feature because he wanted.

    I don't see another one coming for a while.
    No, he added it because some people asked.

  4. #44
    Quote Originally Posted by aaaaaa123456789 View Post
    No, he added it because some people asked.
    this was actually implemented?

  5. #45

  6. #46
    This is a great idea! :3

    And you could keep track on those who quit. :3

  7. #47
    http://pr2hub.com/get_player_info.php?target_name=foreveralone
    rank=3&hats=1&group=1&friend=0&ignored=0&status=offline&loginDate=14th of April 2011®isterDate=31st of December 1969

    I feel ya.

  8. #48
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    rank=33&hats=8&group=1&friend=1&ignored=0&status=P laying Platform Racing 2 on Carina&loginDate=1st of July 2012®isterDate=31st of December 1969
    Hmmm... Can someone please tell me why it says 1969 and speak english while they're saying it?In other words, I don't understand....
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  9. #49
    Call of Duty Ghosts -[DARK]-'s Avatar
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    I've been *offline since last night*.

  10. #50
    Quote Originally Posted by Heaton. View Post
    http://pr2hub.com/get_player_info.php?target_name=foreveralone
    rank=3&hats=1&group=1&friend=0&ignored=0&status=offline&loginDate=14th of April 2011®isterDate=31st of December 1969

    I feel ya.
    lol, that's not how many friend he has. Check your own "friend" thing.
    (The "friend" thing is 0 if the user is not on your friends list. It's 1 if that user is on your friends list.)

    Quote Originally Posted by Speedblur View Post
    rank=33&hats=8&group=1&friend=1&ignored=0&status=P laying Platform Racing 2 on Carina&loginDate=1st of July 2012®isterDate=31st of December 1969
    Hmmm... Can someone please tell me why it says 1969 and speak english while they're saying it?In other words, I don't understand....
    That's been explained more than once...please read the thread. (You can use search or your browsers "find" feature [Ctrl+F] to help with finding a particular thing in the thread.)
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  11. #51
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    Quote Originally Posted by Suuper View Post
    lol, that's not how many friend he has. Check your own "friend" thing.
    (The "friend" thing is 0 if the user is not on your friends list. It's 1 if that user is on your friends list.)



    That's been explained more than once...please read the thread. (You can use search or your browsers "find" feature [Ctrl+F] to help with finding a particular thing in the thread.)
    That's all well and good, but why did the unix thingy start at 1969 instead of when the game was first made, and why if there's nothing recorded for a user does it go foward to 1970? And is it always the 31st of September, 1969? Why is it that way?
    Just so you know, I did read the post, as I always do, it's just Greek to me.
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  12. #52
    Quote Originally Posted by Speedblur View Post
    That's all well and good, but why did the unix thingy start at 1969 instead of when the game was first made, and why if there's nothing recorded for a user does it go foward to 1970? And is it always the 31st of September, 1969? Why is it that way?
    Just so you know, I did read the post, as I always do, it's just Greek to me.
    Unix was not made by Jiggmin, it was made by other people years ago.
    Quote Originally Posted by JoMan112
    Unix was launched January 1, 1970, making that the "epoch date", i.e., time began for Unix at midnight on January 1, 1970.
    If there is nothing recorded, it is by default 0. The date is stored as a simple number (which is the number of seconds from January 1, 1970 midnight).
    It's 31st of December, not September. 31st December, 1969, is a few hours behind January 1st, 1970, midnight. Since the date is stored as what time it was in the UK (I think that's where) it has to adjust for time zones.
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  13. #53
    Quote Originally Posted by Hipponator View Post
    http://pr2hub.com/get_player_info.ph...ame=hipponator

    Where it says "Hipponator", put your PR2 name.
    It sure would be nifty if Jiggmin could find some way to implement these records in the game so we don't have to search them using this method.

  14. #54
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    Quote Originally Posted by Suuper View Post
    Unix was not made by Jiggmin, it was made by other people years ago.

    If there is nothing recorded, it is by default 0. The date is stored as a simple number (which is the number of seconds from January 1, 1970 midnight).
    It's 31st of December, not September. 31st December, 1969, is a few hours behind January 1st, 1970, midnight. Since the date is stored as what time it was in the UK (I think that's where) it has to adjust for time zones.
    And this number, as I read in an earlier post, is at about like 3.8 billion or million>?? So when would be a case when nothing is recorded for a user?
    Also, Thanks for the finding feature. It's really handy! Except that I don't know what to find...
    Quote Originally Posted by named444 View Post
    It sure would be nifty if Jiggmin could find some way to implement these records in the game so we don't have to search them using this method.
    And this idea would easily be carried out. He has the records right here. It just doesn't show the latest activity of a user i minutes and hours, just by days.
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  15. #55
    Quote Originally Posted by Speedblur View Post
    And this number, as I read in an earlier post, is at about like 3.8 billion or million>?? So when would be a case when nothing is recorded for a user?
    ???
    3.8 billion would be the number of seconds between now and Jan. 1 1970. (I didn't check if 3.8 bil is actually correct.)
    There can't really be NOTHING in the database. Any "nothing" is actually zeros. Since the server didn't record anything, it stays at 0. A time of 0 is Jan. 1, 1970, midnight, GMT time. Adjusted for EST time (where the servers are) that's Dec. 30, 1969, at 7:00 pm.
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  16. #56
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    Okay then. I'll pretend to understand. Just for the sake of this thread...
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  17. #57
    Quote Originally Posted by Speedblur View Post
    Okay then. I'll pretend to understand. Just for the sake of this thread...
    I don't even understand what it is you don't understand...
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  18. #58
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    Quote Originally Posted by Suuper View Post
    I don't even understand what it is you don't understand...
    LOL Anyway, it's a good idea, Julius95. I wish it was more popular.
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