MP Stealing Game!
Season 4: Corrupted Heights
"Each day corresponds this time."
Season Modifier
-Three Advanced Classes
This game is more complex than Mr. Atomic's game.
INDEPTH GUIDE: Click Me!
Each person starts off with 60 total HP, 30 MP, and 200 Max HP/MP.
You have 8 turns a day to choose an option. You can either attack (Steal HP), taunt (Steal MP), or cast a skill (Varies on class). Attacking takes up 1 turn, so does taunting. Skills vary in the amount of turns they take up, but they tend to take up only one turn. Each person gets 5 MP for each DAY they use their turns.
To steal someone's HP or MP, post their username and the amount of HP/MP you want to steal. Posting only usernames, will result in spiting the steals.
Last one standing, wins!
If you wish to be a judge (helps keep track of stats), please VM me.
To create a character, please state your class.
Class List
Berserker
Effects
The basic class. Even though they lack in the magic/skill department, they are brute warriors in attacking.
+Steal 2 HP for a cost of one turn.
-Lacks in skills the most.
Skills/Magic
Powerful Strike
A powerful strike. Steals "5 + attack" HP and "2 + (2 x taunting)" MP max.
Cost: 30 MP and 1 turn.
Requirements: Level 2
Berserking Rage (Special)
A fury of strikes for any cautious foe. Steals "35 + (2 x attack)" HP max.
Cost: 100 MP and 1 turn.
Ranger
Effects
A ranged warrior who tends to live in a forest-like area. They get hurt fast, but they devastate in speed.
+Get 6 extra starting turns every day.
-Lacks in skills, but not as much as a warrior.
Skills/Magic
Even it out
Launch a crazy, piercing arrow that penetrates anything. Steals "6 + attack" HP max.
Cost: 20 MP and 1 turn.
Magic Arrow
An arrow enchanted to do anything. Even do a lot of damage. Steals "12 + attack" HP max.
Cost: 40 MP and 1 turn.
Requirements: Level 2
Arrow Storm (Special)
Prepare to hide! Steals "20 + attack" HP and "20 + (2 x taunting)" MP max.
Cost: 100 MP and 1 turn.
Druid
Effects
Casters from the light. They are weak in HP stealing, but powerful in MP stealing.
+Steal (Taunt) 3 MP for a cost of a turn.
-Steals 0 HP per turn, thus requires magic to be effective.
Skills/Magic
Convert Health
A dangerous spell which costs HP to perform. Steals "6 + (2 x attack)" MP max.
Cost: 5 HP and 1 turn.
Fire Ball
A powerful ball from the infernos. Steals "15 + taunting" HP max.
Cost: 30 MP and 1 turn.
Ice Ball
A powerful ball from the artics. Steals "4 + attack" turns max.
Cost: 65 MP and 1 turn.
Thunderstorm (Special)
Enraging lightning strikes. Steals "30 + (2 x taunting) + (5 x attack)" HP max.
Cost: 100 MP and 1 turn.
Heal (Special)
A holy spell. Doesn't steal, but gives you "35 + (2 x taunting)" HP max.
Cost: 100 MP and 1 turn.
Requirements: Level 2
Corruptor
Identity Unknown
Effects
Corruptors harness dark magic. They can corrupt any non-holy being.
+Good Passive Skills
+Affects Opponent's Statuses Easily
-Max HP is 150 instead of 200.
-Max MP is 150 instead of 200.
Skills/Magic
Corrupt-Proof (Passive)
They wield the ability to counter corruption. Inflicts Corruption Immunity.
Dark Palm Touch (Passive)
Hands are covered in a misty aura. Steals "int(Taunting / 2)" MP per turn attacking.
Requirements: Level 2, 2 Taunting
Corruption (Special)
Corrupt the mind of one opponent. Inflicts a corruption state on one opponent which makes their max HP and MP go down to 75. State is permanent until removed by a Priest.
Cost: 125 MP and 1 turn.
Goblin Scout
Identity Unknown
Effects
Fast, but uncontrollable. Goblin Scouts can be easily feared and killed. They bypass other cities with relative ease.
+Gets 20 turns instead of 8 a day.
-Doesn't get any bonus turns.
-Max HP is 100 instead of 200.
-Starting Taunt is 0 instead of 1.
-Attack can't be upgraded when leveling up.
Skills/Magic
Bypass Cities (Passive)
So fast that you bypass cities in ease. If you were to get bonus turns, but blocked by goblin scout's ability: you gain 1 taunt for the rest of the day and get (not steal) 5 MP.
Requirements: Level 2, 21 Speed
Scout Perimeters (Special)
Scout the perimeters! Gains "15 + (2 x taunting)" extra turns for the rest of the day.
Cost: 50 MP and 1 turn.
Priest
Effects
Priests are excellent allies. They can heal anyone.
+Can heal an excellent amount of HP.
+Gain 15 MP a day instead of 5.
-Cannot attack, thus relies on magic to be effective.
Skills/Magic
Heal
Heal one person. Gains (not steal) "1 + taunt" HP for each cost.
Cost: 3 MP.
Purify
A holy spell of cleansing. Remove all conditions on one player.
Cost: 15 MP and 1 turn.
Regen
A holy spell of healing. A spell that also heals you 5 HP per day for 3 days.
Cost: 30 MP and 1 turn.
Immense Aura
A holy spell of MP giving. Gives you an aura state which gives you MP for how much HP you lost for one day.
Cost: 45 MP and 1 turn.
Mega Heal (Special)
The ultimate healing spell. Gives you "30 + (5 x taunting)" HP and then you MUST give one other player 10 HP.
Cost: 100 MP and 1 turn.
I will keep track of everything below.







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