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Thread: Perspective BG's

  1. #1

    Default Perspective BG's

    If you've made any, post them here!

    I plan to have a perspective BG in my next level so I wanted to see how some pros did it if they did it.

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  3. #2

  4. #3
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by kesuli View Post
    I see.

    Here's perspective I used in an old level:

    Midnight Trek BG.JPG

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  6. #4
    Quote Originally Posted by DarkDiscipline667 View Post
    I see.

    Here's perspective I used in an old level:

    Midnight Trek BG.JPG
    It should have been more like this:
    ##/\##
    #/##\#
    /####\
    Quote Originally Posted by Ross View Post
    if dis post gets 111 thanks I will post mah faec ok
    WHY CAN'T AX6 BE MY GIRLFRIEND!?

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  8. #5
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by iFire View Post
    It should have been more like this:
    ##/\##
    #/##\#
    /####\
    Good point.

  9. #6
    Okay lol you're trying to do it the hard way so I'll show you how to draw in one point perspective. The finished image took me 2 minutes to draw in paint, so you can see how easy this is.




    Step one Draw a horizontal line. This represents the horizon, how far you can see, given the curvature of the world. The higher up the line is from the bottom of the image, the lower down your point of vision is.

    Step two Mark out a point on the horizontal line. This represents the vanishing point, the point where everything in your image vanishes in the distance.

    Step three Draw the base line at the bottom of your image, this represents what you can see at your feet when you're looking at the horizon. I've marked this in red.

    Step four Connect each corner to your vanishing point with as straight a line as possible. This forms the boundaries of the road in front of you.

    Step five Add a vertical line connected to your base line, then connect the corner to your vanishing point. These are construction lines. You can use as many of these as you have objects in your image. You can already see.

    Step six Begin. You start by drawing the things in the very distance first. So that'd be the sky, the ground and any objects that are very far away, such as the trees, then begin working back to the base line, adding objects and confining them to the shape your construction lines have made. This makes them adhere to the perspective of the image, things that are further away will appear smaller, no matter how large they are.

    Step seven Erase the construction lines. You would draw these on a separate layer in pr3 then simply delete the layer.

    In the example image, the road in front of you is a small footpath, the trees are very small. Drawing the trees above the horizon line will make the trees larger than you. Even if they are bigger than the construction line, they'll still adhere to the perspective of the image if you follow the steps above.

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  11. #7
    Art Class!
    Insert here.

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  13. #8
    Also by adding two vanishing points at the horizon, you can draw objects whose corner's appear in your view line. Like this for example, both uses the same principle as above.


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  15. #9
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by FinalCheetah View Post
    Okay lol you're trying to do it the hard way so I'll show you how to draw in one point perspective. The finished image took me 2 minutes to draw in paint, so you can see how easy this is.




    Step one Draw a horizontal line. This represents the horizon, how far you can see, given the curvature of the world. The higher up the line is from the bottom of the image, the lower down your point of vision is.

    Step two Mark out a point on the horizontal line. This represents the vanishing point, the point where everything in your image vanishes in the distance.

    Step three Draw the base line at the bottom of your image, this represents what you can see at your feet when you're looking at the horizon. I've marked this in red.

    Step four Connect each corner to your vanishing point with as straight a line as possible. This forms the boundaries of the road in front of you.

    Step five Add a vertical line connected to your base line, then connect the corner to your vanishing point. These are construction lines. You can use as many of these as you have objects in your image. You can already see.

    Step six Begin. You start by drawing the things in the very distance first. So that'd be the sky, the ground and any objects that are very far away, such as the trees, then begin working back to the base line, adding objects and confining them to the shape your construction lines have made. This makes them adhere to the perspective of the image, things that are further away will appear smaller, no matter how large they are.

    Step seven Erase the construction lines. You would draw these on a separate layer in pr3 then simply delete the layer.

    In the example image, the road in front of you is a small footpath, the trees are very small. Drawing the trees above the horizon line will make the trees larger than you. Even if they are bigger than the construction line, they'll still adhere to the perspective of the image if you follow the steps above.
    Thank you very much.

  16. #10
    With perspective on BGs, I've found that if you make the parts that should look farther away darker, it adds to the effect.

    Current best time on Rubik's 3x3 Cube: 28.55 seconds

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  18. #11
    This is a background i'm using for a new level i'm making, the bulidings are 3D, maybe it would be good to show you.
    pr3 road background.jpg
    I used the shift button to do straight lines

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  20. #12
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by Stickman8190 View Post
    This is a background i'm using for a new level i'm making, the bulidings are 3D, maybe it would be good to show you.
    pr3 road background.jpg
    I used the shift button to do straight lines
    Nice!

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  22. #13
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by Hipponator View Post
    With perspective on BGs, I've found that if you make the parts that should look farther away darker, it adds to the effect.
    ^

  23. #14
    Quote Originally Posted by Hipponator View Post
    With perspective on BGs, I've found that if you make the parts that should look farther away darker, it adds to the effect.
    Depends on the light's location really. I find that objects in the distance are more blurry so you can fiddle around with the opaque settings on your brush to achieve a good effect.

  24. #15
    Quote Originally Posted by kesuli View Post
    that gave me dirty thoughts.
    Dtraveler is a butt

  25. #16
    Dark this is a very useful thread. I love these BG's

  26. #17
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by Stickman8190 View Post
    This is a background i'm using for a new level i'm making, the bulidings are 3D, maybe it would be good to show you.
    pr3 road background.jpg
    I used the shift button to do straight lines
    Really cool.
    Just one thing, what alpha did you use to make the sky go darker as you go right?

  27. #18
    Quote Originally Posted by DarkDiscipline667 View Post
    Really cool.
    Just one thing, what alpha did you use to make the sky go darker as you go right?
    Here's how i made the background.

    I used the shift button to make straight lines to make the buildings and filled it in with gray or dark gray and I added shading to the buildings (I set the alpha on 2%) and Then added the black color outline using shift on the buildings and I also set alpha to 2% for shading the road and I also set alpha for 2% to do make it darker at the fight of the BG.

    I know you just wanted to know what alpha to make it darker at right, but i wanted to explain more

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  29. #19

  30. #20
    Ultimate Member DD667's Avatar
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    Quote Originally Posted by Stickman8190 View Post
    Here's how i made the background.

    I used the shift button to make straight lines to make the buildings and filled it in with gray or dark gray and I added shading to the buildings (I set the alpha on 2%) and Then added the black color outline using shift on the buildings and I also set alpha to 2% for shading the road and I also set alpha for 2% to do make it darker at the fight of the BG.

    I know you just wanted to know what alpha to make it darker at right, but i wanted to explain more
    Nah, it's cool.
    I just wanted to know how you did it because you made the sky look so realistic.

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