Like minesweeper, but less boxes, and easier to win.
Every player gets 1000JV (currency). First one to reach 100,000JV wins the game and gets a permanent bonus for future rounds. If you lose all your money, you're temporarily eliminated unless someone with money gives a donation to you. In order to gain money, you must purchase a ticket to one of the squares in the "field" in which you think the jewels are held. Each square contains three layers: top, middle, bottom. There may be more than one square with jewels, and there may be more than one jewel in a square (up to 1 per layer of each square, 3 total). Every jewel is worth differently, so you may end up wasting your money on something worth less than the ticket. There are mines, so by purchasing a ticket on a mine square, you lose different amounts of money. You can also purchase insurance for specific cases
Statistics for the game:
-9 squares to choose from
-3 tickets to choose from
-11 different jewel types
-4 different mine types
-3 types of insurance purchasable
Types of tickets:
1) Regular ticket - worth 100JV, only top layer is purchased.
2) Premium ticket - worth 150JV, only top and middle layer is purchased.
3) Deluxe ticket - worth 250JV, all three layers are purchased.
Types of jewels (t/m/b=top/middle/bottom layers):
1) Coal - worth 10JV (t)
2) Copper - worth 50JV (t/m)
3) Bronze - worth 100JV (t/m)
4) Silver - worth 250JV (t/m)
5) Adamantium - worth 500JV (t/m)
6) Ruby - worth 750JV (m)
7) Sapphire worth 750JV (m)
8) Gold - worth 1000JV (m/b)
9) Emerald - worth 1250JV (m/b)
10) Platinum - worth 1500JV (b)
11) Diamond - worth 5000JV (b)
Types of mines:
1) Mini mine: if you hit this mine, you lose 100JV. (only in top layer)
2) Regular: if you hit a regular, you lose 500JV. (only in middle layer)
3) Reactive mine: if you hit this, you lose half of your current currency. (only in bottom layer)
4) Atomic mine: hit this and it's game over. (any layer)
Types of insurance:
1) Life insurance: pay 1000JV to cover any loss for 1 mine incident (no jewels gained)
2) Theft insurance: pay 250JV to select an additional square in case that square had a jewel (half JV earned)
3) Debt insurance: pay double for the next ticket you will purchase in case you go bankrupt (earn back half of what you had previously)
You can only have 1 insurance at a time.
Types of layers:
1) Top layer - the layer near the top of the surface. Cheap jewels are more common. Mini mines are located here.
2) Middle layer - the layer in the middle of the earth. Jewels are more expensive. Regular mines are located here.
3) Bottom layer - the bottom-most layer. High-quality jewels are located here, along with reactive mines.
The landowner (me) will give you a percentage of any possible jewels within a round. This percentage does not apply to mines. For example, I will state for Round 1: "There will be 80% chance of a diamond appearing." This means that one square will most likely have that diamond, which means you should purchase a deluxe. Another example: "There will be 25% chance of up to 2 diamonds appearing." This means that there will be 25% chance of one square to have a diamond, with another 25% chance of another square to have a diamond. The estimate won't be accurate, however, as it is one factor that will cause the victory of one and the failure of another. I will use a random number generator to determine this estimate.
How to Play:
For each round, you may only select one type of ticket, which means you can only bet on one square. At the start of each round, I will announce the Landowners' Estimate. There will always be 1 of each mine within the field. After 5 people have selected, there will be a 30 minute countdown to the next round. Not all squares have all the mines, sometimes the mines are spread out, so there can be a total of 4 squares with mines. When you purchase a deluxe and there is a mine in the outer layers, you will receive a penalty from the most damaging mine. However, when you purchase a deluxe and there are jewels in the outer layers, you get all the jewels from all layers.
Here is an image you can use:
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