1) I would like to explore for resources.
2) I would like to begin gathering wood.
3) I would like to gather food.
I posted my actions too -_- Before the last two
Oh, yeah. I did add them to the player list - I just forgot to post about it ^^'
Anyway, I'll go ahead and:
- Send scouts out looking for resources (I find a cliff that can be mined for stone and ores, Stone and Ore resources will be added when I begin mining)
- Create farms. +20 food
- Create wooden barricades. -1 Battle Odds to any attacker
You now have a steady supply of Wood.
You now have Wooden weapons.
You get +20 food. Fun fact: As long as your population stays stable, you don't need to get food. As long as your food resource is higher than or equal to your population, your morale stays stable.
If your morale drops below 30%, you will only have 1 turn per refresh. You would lose 10 morale if your population was 10 more than your food.
1) I would like to domesticate the cows.
2) I would like to build a wooden palisade around my settlement.
3) I would like to begin breeding an army.
Using 3 turns:
Gather Food
Increase population
Gather Metal
You gather food. +20 food
You do not have a material to build houses with, turn not used.
You need to mine metals, which requires finding a source (like, a cliff), and to find things you need to spend a turn on scouting. Turn not used.
May I suggest gathering wood and building houses?
1) I'd like to recruit 10 more men to my army.
2) I'd like to recruit 10 more men to my army.
3) I'd like to explore for more resources.
You recruit 20 troops.
You find a beach, with an extremely high coastline, and fish washed up along the sand. You collect the fish, +5 food. You can get more food by actively collecting fish, but since you're near this, you can randomly get a Tidal Wave. This has a 1/10,000 chance of occurring, and it will have effects which I'll think about for now and announce when one happens.
You can only get 50 troops total with your population, you might want to expand it when you reach 50.
Link,
Land of archers. They are fine bowsman and they are a peaceful country. They stand at most 6 goot so are no way short. They have averave vuilding skills.