CLOSED
I don't have the time to run this as of now, sorry.
This is a simple RPG game, where the point of the game is to rule the world. ALMOST anything can happen. However magic is not realistic.
This game takes place in an undefined history, a bit like an alternate history you could say, and you can declare war or make alliances. This takes place in a world like ours, and so there will be the U.S., Russia, Germany, etc. It will be a bit like Civilization, if you have ever played it.
The only way to win is to rule the world, as it is the point of the game.
You get two actions every hour. These do NOT count up. Before you are able to use two new ones, I need to relay your info back to you (If I do not respond to your action after an hour, you still cannot use turns until I approve your first action.) If you are destroyed, you may rejoin after one week, but you have to start all over. Note: I have school, so I will NOT be able to update that often on weekdays. However, I will usually be on for a little bit each weekday.
The time which the turn uses will be based off of GMT. Below is the website I will use for this.
http://wwp.greenwichmeantime.com/
You start out as a small, tribal village. The only food resource is what you manage to scavenge and gather. There are three primary factors your country has: Population, Morale, and Food. Resources you have will be listed.
To join, simply make a name for your country.
How to Play
Once you are in the game you have three attributes. Population, Morale, and Food. You also have main food source and resources.
Population
Population effects the number of actions you get per turn. Every +500 population you have is another action. If you have 1,000 Population, you have three actions, 1,500 you have four, etc. Some events may raise your population, and some will lower it. The maximum actions you can have is five.
Some things that raise your population is building more houses. The better the material, the more population you will gain. Some events will lower it, such as houses being destroyed or a war where you lose.
Morale
Morale effects whether your people like you as a leader or not. Wasting your turns on pointless things when you need food is not smart, and your people will be unhappy with this. One major thing is if your population is two times your food count, people will get unhappy. Some might leave, some might start a revolution, etc. Happy workers sometimes also get benefits for you and work harder, which means more resources of such.
Food
Food is the currency of sorts. You can trade it, and you also need it to keep your people happy. That's about all the point of food is. You can obtain it various ways. Everybody starts out gathering and hunting. If you make farms, you can gain more food per turn, without it counting as an action.
Basics
This RPG is a bit free, as you can try to do anything realistic. You can try to go to the moon, colonize mars, start a genocide. However, you need the resources for this, and you need to study certain things.
You can study anything, but it is hard to study without a lab, educated people, food, and required resources, so here is a list of basic commands to get started off with.
Explore - Exploring gives a list of some current resources, everytime you explore, you find something new.
Logging - If you start logging, then you have the resource of wood, which you can use to build wooden houses, ships, etc.
Mining - If you start mining, then you have the resources of metal. If you build a smith, you can make weapons, armor, and other things.
Gathering - Select this for +50 food. This is the most basic way of gathering food.
Build x - Build whatever as long as you have the correct resources.
Domesticate x - Domesticate an animal. Uses depend on type of animal.
Research x - Research a science/belief/technology. Takes several turns depending on item.
Weapons Level
Wooden > Stone > Metal I > Metal II > Metal III
Maybe others as I happen upon it.
It costs one action to study metalworking (Metal I)
It costs two actions to increase your ability of Metal Working (Metal II)
To reach Metal III it costs five actions (2.5 Turns for Population levels under 1,000.


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