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Thread: Domination

  1. #1

    Default Domination

    CLOSED
    I don't have the time to run this as of now, sorry.

    This is a simple RPG game, where the point of the game is to rule the world. ALMOST anything can happen. However magic is not realistic.

    This game takes place in an undefined history, a bit like an alternate history you could say, and you can declare war or make alliances. This takes place in a world like ours, and so there will be the U.S., Russia, Germany, etc. It will be a bit like Civilization, if you have ever played it.

    The only way to win is to rule the world, as it is the point of the game.

    You get two actions every hour. These do NOT count up. Before you are able to use two new ones, I need to relay your info back to you (If I do not respond to your action after an hour, you still cannot use turns until I approve your first action.) If you are destroyed, you may rejoin after one week, but you have to start all over. Note: I have school, so I will NOT be able to update that often on weekdays. However, I will usually be on for a little bit each weekday.

    The time which the turn uses will be based off of GMT. Below is the website I will use for this.
    http://wwp.greenwichmeantime.com/

    You start out as a small, tribal village. The only food resource is what you manage to scavenge and gather. There are three primary factors your country has: Population, Morale, and Food. Resources you have will be listed.

    To join, simply make a name for your country.


    How to Play

    Once you are in the game you have three attributes. Population, Morale, and Food. You also have main food source and resources.

    Population
    Population effects the number of actions you get per turn. Every +500 population you have is another action. If you have 1,000 Population, you have three actions, 1,500 you have four, etc. Some events may raise your population, and some will lower it. The maximum actions you can have is five.
    Some things that raise your population is building more houses. The better the material, the more population you will gain. Some events will lower it, such as houses being destroyed or a war where you lose.

    Morale
    Morale effects whether your people like you as a leader or not. Wasting your turns on pointless things when you need food is not smart, and your people will be unhappy with this. One major thing is if your population is two times your food count, people will get unhappy. Some might leave, some might start a revolution, etc. Happy workers sometimes also get benefits for you and work harder, which means more resources of such.

    Food
    Food is the currency of sorts. You can trade it, and you also need it to keep your people happy. That's about all the point of food is. You can obtain it various ways. Everybody starts out gathering and hunting. If you make farms, you can gain more food per turn, without it counting as an action.

    Basics
    This RPG is a bit free, as you can try to do anything realistic. You can try to go to the moon, colonize mars, start a genocide. However, you need the resources for this, and you need to study certain things.

    You can study anything, but it is hard to study without a lab, educated people, food, and required resources, so here is a list of basic commands to get started off with.

    Explore - Exploring gives a list of some current resources, everytime you explore, you find something new.

    Logging - If you start logging, then you have the resource of wood, which you can use to build wooden houses, ships, etc.

    Mining - If you start mining, then you have the resources of metal. If you build a smith, you can make weapons, armor, and other things.

    Gathering - Select this for +50 food. This is the most basic way of gathering food.

    Build x - Build whatever as long as you have the correct resources.

    Domesticate x - Domesticate an animal. Uses depend on type of animal.

    Research x - Research a science/belief/technology. Takes several turns depending on item.

    Weapons Level
    Wooden > Stone > Metal I > Metal II > Metal III
    Maybe others as I happen upon it.
    It costs one action to study metalworking (Metal I)
    It costs two actions to increase your ability of Metal Working (Metal II)
    To reach Metal III it costs five actions (2.5 Turns for Population levels under 1,000.
    Last edited by Butler; 2nd February 2012 at 05:17 PM.

  2. #2
    International Announcements
    Costs one action to get something up on here. Five will be posted at a time.
    The Benign, ran by Fer@~, has declared an international peace treaty.

    User's Countries
    *Note these are players that are active.
    Fremmnik ~ LINK
    Population: 690 Morale: Great Food: 1000
    Main Food Source: Fishing++; Farming; Raising Livestock;
    Resources: Wood; Wooden Tools; Boats; Ore+++; Metal Tools; Domesticated Animals
    Weapon Level: Metal II (4) Range (1)
    Knowledge: Cavalry; Metal working;
    Important Buildings: Smith; Port; Watchtower; Barricade (1); Lab (3)
    Army: Militia;

    Penguinia ~ --DarkEclipse--
    Population: 500 Morale: Good Food: 530
    Main Food Source: Fishing
    Resources: Wood; Ores

    NewFoundLand ~ Lighte<3
    Population: 500 Morale: Good Food: 500
    Main Food Source: Hunting and Gathering
    Resources: None.

    MISSINGLAND. ~ --DarkSpark--
    Population: 650 Morale: Good+ Food: 640
    Main Food Source: Farming
    Resources: Wood; Stone; Ore+; Weapons (2);
    Important Buildings: Barricade (3)
    Knowledge: Metal-working

    Zenzer ~ ShadowZtar
    Population: 825 Morale: Good+ Food: 710
    Main Food Source: Farming++; Fishing
    Resources: Ore; Wood; Boats
    Important Buildings: Furnace; Dock; Barracks;
    Knowledge: Metal Working;
    Notable People:None.

    The Benign ~ Fer@~
    Population: 500 Morale: Good Food: 520
    Main Food Source: Farming
    Resources: None.
    Knowledge: Metal Working;
    Army: Militia.

    Genuinclaustrophobia ~ Helion
    Population: 570 Morale: Good Food: 505
    Main Food Source: Hunting and Gathering
    Resources: None.
    Important Buildings: Barracks; Lab (3); Harbour
    Army: Militia;
    Weapon Level: Basic (1)

    Utopia ~ Stryker X7
    Population: 520 Morale: Good+ Food: 590
    Main Food Source: Fishing; Farming;
    Resources: Wood; Boats;
    Important Buildings: Palisade (1)

    NPC's Countries
    *Will be added as they are discovered by players
    Zakria ~ RandomNUB
    Population: 890 Morale: OkayFood: 640
    Main Food Source: Farming+ and Fishing
    Resources: Ore; Wood
    Knowledge: Metal Working
    Important Buildings:Bulwark

    Sandkius ~ James Bond
    Population: 740 Morale: ExcellentFood: 1240
    Main Food Source: Farming+++; Animals++;
    Resources: Wood; Stone; Ore
    Knowledge: Metal Working; Efficient Farming; Cavalry;

    Horkjijih ~ Napoleon
    Population: 780 Morale: Aggressive Food: 480
    Main Food Source: Hunting
    Resources: Ore; Wood; Weapons

    Alliances
    *Alliances are not treaties of peace, these must be formed by three or more countries.
    Last edited by Butler; 29th January 2012 at 09:38 PM.

  3. #3

  4. #4
    Okay. Can we have a special power?


  5. #5
    Quote Originally Posted by --SumoneX-- View Post
    Okay. Can we have a special power?
    As in what kind of special power?

  6. #6
    Fire powers.


  7. #7
    Quote Originally Posted by --SumoneX-- View Post
    Fire powers.
    This is realistic. Not fantasy, however you can research Pyrotech further in the future.

  8. #8
    NOOOOOOOOO!!!!!!! Then I'm leaving. I'm not gonna play.


  9. #9
    My country's name will be Petoria... just kidding

    how about Fremmnik

  10. The Following User Says Thank You to Bucktooth For This Useful Post:


  11. #10
    My country name will be Penguinia.

  12. The Following User Says Thank You to Darke~ For This Useful Post:


  13. #11
    Quote Originally Posted by LINΚ View Post
    My country's name will be Petoria... just kidding

    how about Fremmnik
    Welcome leader of Fremmnik.
    You have two actions left.

  14. #12
    Quote Originally Posted by --DarkEclipse-- View Post
    My country name will be Penguinia.
    Welcome leader of Penguinia
    You have two actions left.

  15. #13
    Okay, but what kind of actions can we do?

    I mean, if I want to build something, can I?

  16. #14
    Quote Originally Posted by --DarkEclipse-- View Post
    Okay, but what kind of actions can we do?

    I mean, if I want to build something, can I?
    To build things you need resources.
    If you've ever played Civilization, think of it like that.

    Currently you can build basic buildings made out of mud.
    If you want wood, you can start logging. Then you can make wooden houses.

    You can also explore to see what natural resources lie around your area.

  17. #15
    "The enemy is capturing C"
    "You have captured A"
    "You have captured B"
    You have captured C" "Hold your posistions"

    I will build a mud house and start logging if possible.

  18. #16
    Quote Originally Posted by Butler View Post
    To build things you need resources.
    If you've ever played Civilization, think of it like that.

    Currently you can build basic buildings made out of mud.
    If you want wood, you can start logging. Then you can make wooden houses.

    You can also explore to see what natural resources lie around your area.
    Okay.

    Then I want to gather wood and explore.

  19. #17
    Domination just went global

  20. #18
    Quote Originally Posted by LINΚ View Post
    "The enemy is capturing C"
    "You have captured A"
    "You have captured B"
    You have captured C" "Hold your posistions"

    I will build a mud house and start logging if possible.
    You build some mud houses, increasing the morale of your people.
    You start logging, and you have the resource of wood.
    Now you can build things such as wooden houses, wooden tools, basic ships, etc.
    Quote Originally Posted by --DarkEclipse-- View Post
    Okay.

    Then I want to gather wood and explore.
    You start gathering wood, as mentioned above, you can use this on various things.

    You explore and find the following resources in your area: A giant forest; A lake; A few caves which have some ores to mine inside; A herd a of cows.

    You each will receive two new actions at 2:00 AM (Based on Jiggmin Time.)

    EDIT: Also, building houses gives you +50 population. I'm tinkering with some rules, so please bear with me.

    EDIT2: I wrote a short guide for this RPG.
    Last edited by Butler; 16th January 2012 at 12:13 AM.

  21. The Following User Says Thank You to Butler For This Useful Post:


  22. #19
    A text based RPG version of Sid Meier's Civilization... how... umm... interesting?

  23. #20
    Quote Originally Posted by Qwertyuiopas_89 View Post
    A text based RPG version of Sid Meier's Civilization... how... umm... interesting?
    Not really based off of it, just similar. Actually a friend of mine came up with it, then I took it, modified it, and put up here on this site.
    The original version was of a alternate history during WWII. This one doesn't have a defined time period.

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