War of The Web - Starters guide
(A more advanced guide written by Insubordination can be found HERE)
Welcome to a short and simple guide that will help you starting up in War of The Web.
First of all, what is War of The Web?
WoTW in short is a turn-based strategic game. For many veteran players WoTW will be familiar, due to a game (Conquest) that could be played on this site back in 2010, which builds on the same concept (WoTW was made because Conquest was removed from the site). When you first join the game you will automatically be assigned a team. These are the 5 availabe teams: Jiggmin, Kongregate, Armor Games, Newgrounds and Facebook. All the teams have different designs on their buildings, but as of now they all do the same. You can see which team you are playing for in the background (It will show the main page on the site you are fighting for). You are also given 300 turns as a starting bonus, along with 24999 coins.
You are given 13 blank spots. These are the spots where you build buildings, and prepare your army. When you click one of these empty spots you open the building menu. This is where you choose which buildings to build.
This is where you buy weapons for your soldiers. When you upgrade the Armory you get access to stronger types of weapons, but upgrading the armory is costy and the weapons will be more expensive for each upgrade. Weapons cost coin.
Price: 800 coins.
How the Armory looks (further down in post)
This is where you hire and train soldiers, in exchange for turns. Hiring a soldier requires 1 turn, and upgrading a soldier requires 1 turn. You can also choose what you soldiers will do (attack, defend or attack and defend). The level of your barracks*5 = max amount of troops. So a level 8 barracks would be able to have 40 soldiers. You can have multiple barracks.
Price: 110 coins
How the Barracks look
This will be your main building. Building a city is free, and gives you 1000 population. Upgrading a city will increase your population with 1000 every upgrade. You can also have multiple cities. This is also where you see a summary of your whole town. 200 population = 1 coin every turn spent. 1000 population (1 city) gives 5 coin for 1 turn spent.
How the city looks
The HQ is the building where you can choose to attack other players. The higher the level of the HQ the more soldiers you can bring to war at one time.
Price: 1255 coins
How the HQ looks (further down in post)
The Spy Hub is a building that tells you who has recently attacked you, and how many players the other teams currently have. With a Spy Hub you can also tell the population of other nations, their money and their buildings. Be aware that if the owner of a nation changes something after you have spied, you will not see the change until you have spied again. Using more turns to spy gives you more information.
Price: 100 coins
How the Spy Hub looks (further down in post)
This is a defensive building. As of now it's only purpose is to provide defense to nearby buildings when your city is under attack, giving a 45% boost to nearby buildings at the highest level. If multiple strongholds affect a single building the effect will increase.
Price: 600 coins
How the Stronghold looks
The Launch Site is used to win the game. A Launch Site has ''research points'', with each team having their own amount of points. Spending 1 turn on a level 1 Launch Site gives your team 1 research point. Spending 1 turn on a level 9 Launch Site gives your team 9 research points. When a set amount of points are reached your team will be victorious. This will reset research points and give the winning team bonuses in attack/defense, but every time a team wins it will get harder and harder to gain the required amount of points.
Price: 25000 coins
All launch sites look the same, with the exception of different colours for each team.
You should start by building a city. This gives you a population of 1000. Build one of each building. One armory, one barracks, one spy hub and one HQ. If you wish to have extra protection (not needed), buy strongholds to surround your buildings. I recommend upgrading barracks to level 2 or so (gives you access to 10 troops). Hire 10 troops, and buy 10 of the best weapons you can get. This should keep you safe against most small attacks.
Now you need to find a way to get coins. As mentioned earlier, cities give population, and population gives coin in exchange for turns. The fastest way to get coins is to build cities (note: they are still free) in your empty spots, and upgrading them all to level 2 or 3 (very cheap). You won't get automatic coins, and you will have to manually use your turns to earn coin. Click your city, find ''Spend X turn(s) producing coins''. Enter the desired amount of turns you want to use, and click ''Go''. NOTE: Turns regenerate over time (5 turns every 5 minutes), even when offline. You can not have more then 300 turns at a time.
Attacking other towns
Now your town is set up. You have troops and weapons for them, you have coins, and hopefully some defense. I do not recommend attacking someone instantly with 10 troops (I recommend 45at least). When you feel that you are good enough to attack someone, go to the HQ. Find the desired person to attack. When you click the person's name, you enter their town. Clicking on one of their buildings will attack it, making both the attacker and defender lose life. When a building goes completely dark it is destroyed. You may choose to continue crushing their city, or you may retreat to your own and build up defenses. If the enemy has a spy hub/HQ they will see that you attacked them when they log on. Soldiers can rank up (max rank is 99), increasing their power. You can choose to spend turns to rank up your soldiers, but attacking other towns will also increase the rank of your soldier. The ranks they earn by attacking other towns is determined by their ''luck'' (a random number between 1-9).
When you have completed all of these steps you should be ready to start on your own. Build whatever you want, upgrade as much as you want, get population, gain allies, crush enemies, and most important of all, have fun.
Winning the game
Each team has their own amount of research points. After your team has a set amount of research points (Launch Site gives research points in exchange for turns) the game will be won. The winning team will then gain an advantage in the game, and all research points are reset.
Helion for the official WoTW buildings thread
Thepro for more information on the buildings