The Detailed PR3 Stats Guide
Hello and welcome to The Detailed PR3 Stats Guide. In this guide, I'll be teaching you in detail about all the stats in PR3 and how they work. Let's get started.
Speed
The speed stat increases your maximum speed.
Speed obviously, is your main stat. It should be always the highest stat for normal races. The higher your speed is, the more general chance you have of winning. Usually on harder races, Speed can actually make it a bit harder, however, it's mostly about Acceleration. I recommend setting the other stats first, then placing whatever you got left into Speed. But in general, at around rank ~20, for example, I would recommend 80 ~ 90 speed for general races, 65 ~ 75 for harder ones, and 50 ~ 70 for traps or such that require great precision.
The calculation for the speed formula is:
S = What your speed stat is set to
X = How fast you are going
Equation for pixels per second
X = 2S + 100
Equation for blocks per second
X = .05S + 2.5
In example, the time it should take to get across 50 blocks is:
Speed - Timer
0 - 20.000
10 - 16.667
20 - 14.286
30 - 12.500
40 - 11.111
50 - 10.000
60 - 9.0909
70 - 8.3333
80 - 7.6923
90 - 7.1429
100 - 6.6667
Although the maximum Speed you can set is 100, it can go over such by using the Winged Helmet or/and Speed Burst item.
The Speed Burst item will double your Speed Stat, however it does not affect acceleration.
Big thanks to Suuper and Qwertyuiop89 for the formulas and calculation. Read more on this thread.
Acceleration
The Acceleration stat is not only for the speed you accelerate, but also for your traction. The highest acceleration you have, the easier/faster it will be to turn around and stop moving. Having low acceleration can really become a problem while turning around or stopping moving.
18 Acceleration is the minimum you'll be wanting. It will allow for almost instant accelerating (0,5 ~ 1 sec at most to accelerate), however it won't be so easy to stop moving or turn. With this much acceleration, you will slide off a bit when turning/stopping. (around 1 block of sliding, depends on your speed stat aswell)
28 Acceleration is for easier turning/stopping. At around 25 Acceleration you already gain instant accelerating, however your traction will still be affected. Around this much Acceleration will allow for at most 0,5 of a block of sliding.
35 Acceleration will remove the sliding when turning/stopping. However, when turning you will still need a bit of time to regain speed.
Higher acceleration will help decreasing that time needed to regain speed when turning. I believe the Acceleration needed so the speed regaining is pretty much instant is around 50, so I wouldn't recommend going over that. Obviously there will be an accelerating difference between 50 and 100 - However, it will be so minimal that it won't really matter.
Acceleration plays an important role on more difficult levels, since you do lots of turning and stopping. Otherwise it isn't that much needed. I would recommend 20 ~ 30 Acceleration for normal levels, and 35 ~ 50 for harder ones.
Acceleration will also affect the boost of the Angel Wings items. However, instead of increasing with higher acceleration... it decreases.
30 or less acceleration will have the greater boost from Angel Wings, going at about triple the speed. Any less than that won't actually increase the speed, but rather, have the general boost last longer.
60 or less acceleration will be about double the speed.
Any more than 60 the boost usually wouldn't be enough to be worth it, and at 100 acceleration there is no boost at all.
One other important thing to note about acceleration is that it will affect the arrow push blocks. Having low accel will make it extremely easy/quick for you to be affected by them, however, at around ~62 acceleration, you can negate the effect of the arrow blocks. (As in, you can stand in them for a little while without being pushed) Having more than 62 accel will allow you to go against the arrows for a small amount of time. The actual distance depends on your speed, though.
At 100 acceleration, you'll be able to go against the arrow push blocks for around 2 seconds, before being pushed.
For crawling, if you have the Mining Helmet, it seems arrow push blocks will be even less effective.
Aaaand if you are using a Cowboy Hat, your acceleration will be so extremely high that the arrow push blocks will actually glitch, and you will end up being pushed in the opposite direction of the block.
I would generally recommend 20 ~ 40 acceleration for general racing, 40 ~ 50 for 'hard' levels, and 50 ~ 70 for traps.
If you want more detailed info on acceleration, you can check the formula and stuff for it on this post on page 2 of this thread, and page 2 of this one other thread, about the formulas.
Big thanks to 1amayzingman and Suuper for those formulas.
Jump
The jump stat increases the height of your jump. The higher your jump, the higher you'll go. Usually you won't want this stat too high, because at harder levels high jump can be a problem if you can't handle it.
Usually you'll want 2 ~ 3 points more than the minimal jump needed for X amount of blocks to make your jumps easier. Having the minimal amount you will only barely do the jump and reach the block, so if you're trying to jump over a net, hurt or mine block, for example, it won't really do any good. Having the minimal jump needed will make it impossible to jump over the X amount of blocks. However: 2 points more will make it just barely possible, usually needing to do a perfect jump to make it. 3 ~ 4 points more will make it mostly easy, not needing to be so careful with your jump or anything.
The minimal amount of Jump needed to reach blocks is:
1 Block: 00 Jump
2 Blocks: 21 Jump
3 Blocks: 38 Jump
4 Blocks: 53 Jump
5 Blocks: 66 Jump
6 Blocks: 77 Jump
7 Blocks: 87 Jump
8 Blocks: 97 Jump
Then there's also the minimal Jump needed to hit a block from below. Usually this doens't matter as much, however at certain levels where item blocks, for example, are high up, it might help to increase jump a bit more for this.
The minimal amount of Jump needed to hit blocks is:
(Amount of blocks between the ground and the block to hit)
1 Block: None. (Crawling)
2 Blocks: 00 Jump
3 Blocks: 11 Jump
4 Blocks: 30 Jump
5 Blocks: 46 Jump
6 Blocks: 59 Jump
7 Blocks: 71 Jump
8 Blocks: 82 Jump
9 Blocks: 93 Jump
10 Blocks: 102 Jump (Possible with Aviator Cap)
Usually most levels won't really have 5 or more block jumps without having to super jump, so the recommended Jump stat is 53 ~ 57.
I wouldn't recommend relying on Aviator Cap to increase your jump, because if you lose the hat your jump would most likely be too low.
Also, note that the Jump stat is a bit weird - Having the minimal sometimes won't allow you to reach/jump X amount of blocks all the time, but rather, only 10% ~ 60% of the time. So yeah, usually it's better to have more than the minimal amount.
Exp. Bonus
This one stat is mainly simple. It will increase your exp gain in any kind of match by 1% (0,01x) for each point.
So for example, if you have 20 Exp. Bonus points, you would be gaining 1.20x experience. (20% more than normal)
This stat is usually good left at either 0 or 100. 0 is for when you're doing simply for fun races, not really caring about leveling up. 100 would be when you want to grind for experience. (Of course, to play any level with 100 Exp. Bonus you'd have to be extremely low on the other stats, so you'd have to play a level that gives you stats at the start)
However if you want to get some exp while racing for fun, you can always set it at 10 ~ 40.
The Exp. Bonus stat also multiplies together with the prize bonus (+50% experience if you already have the prize). For example, if you have 50 in the Exp. Bonus (+50% experience), and you gain 50 experience in a race, it would become 75 by the Exp. Bonus, then ~112 by the prize bonus. (Instead of 100, if the prize/exp. bonus stacked)
The calculation is: Exp Gained * Exp. Bonus multiplier * 1.5x.
It is unknown yet if the Baseball cap (Hat that gives +50% experience) stacks or multiplies with Exp. Bonus/Prize Bonus.
Swimming and Crawling
Although those two things aren't stats, they're affected by them.
Swimming haves no acceleration time, meaning you'll always be swimming at the maximum speed. (for your stats)
Crawling haves a small acceleration time, about 3x less than normal running.
They're both affected by both Speed and Acceleration.
For swimming, acceleration is the most important, being around 2/3 of your overall speed, while speed is only 1/3.
For crawling, both stats have about as much importance.
However, crawling is usually always slow if you aren't using the Miner's Helmet, so it isn't worth it increasing stats simply for crawling.
Swimming on the other hand can go nearly as fast as normal running. So on certain levels with a lot of swimming, it's worth increasing your acceleration.
Also note that for Swimming, the speed for going up or down cannot be changed.
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I believe that is all. If there is anything that I have missed, or some point of the guide is wrong, please let me know.



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