Thread: Play My Level! PR3 version!

  1. #1161
    Plzzz check out my new level "Nature's Secret DM" by me :p
    "100 exp. bonus"

  2. #1162
    Quote Originally Posted by sfkwww View Post
    Plzzz check out my new level "Nature's Secret DM" by me :p
    "100 exp. bonus"
    People don't like 100exp levels, People here tend to hate simming.
    ‎I may be stupid but I'm not an idiot.

  3. #1163
    I've changed Crab's Shore up a bit.
    It is now published as Crab's Cove.

    Can I please have some sort of verdict on the level please?

    Here are the screenies:

    My Crab.png

    There's 8 of them.

    DD Active Block on Crab's Cove.png
    DD Statistics Block on Crab's Cove.png
    DD Inactive Block on Crab's Cove.png
    The Item Blocks.png

    This is the Item Block. (Also known as a crate.) I might add a question mark on it. So I do so?


    You like? Anyways, try it when you can.
    Attached Images Attached Images
    Last edited by *◄-DD667-►*; 31st March 2012 at 05:35 AM.

  4. #1164
    Quote Originally Posted by DD667 View Post
    I've changed Crab's Shore up a bit.
    It is now published as Crab's Cove.

    Can I please have some sort of verdict on the level please?

    Here are the screenies:

    My Crab.png

    There's 8 of them.

    DD Active Block on Crab's Cove.png
    DD Statistics Block on Crab's Cove.png
    DD Inactive Block on Crab's Cove.png
    The Item Blocks.png

    This is the Item Block. (Also known as a crate.) I might add a question mark on it. So I do so?


    You like? Anyways, try it when you can.
    I think it's one of your better levels. Even though the crabs have next-to-no shading, they have a goofy look which makes the level more fun. Now, to improvements:
    • Cove: A small sheltered bay. There was now water in the level, or the background
    • I suggest you make the level bigger. That might be ideal size for a hat attack, but there's nothing wrong with bigger deathmatches
    • Implying you do the above, maybe introduce more blocks. I've noticed some of your levels have only certain blocks. Maybe put in some push, bounce, change, move, crumbles, shatters, bricks, or ice
    • Better gameplay. The simple hilly level with holes in it layout has been used before. I'm not saying it's bad, but overused. (I'm ashamed to say that I even used it once) More terrain, etc.
    • This might just be a personal opinion, but I think the level would look better if it was day-time. In fact, I already have a pretty good day time beach background that I'd be honored to give you if you wanted it.

    Current best time on Rubik's 3x3 Cube: 28.55 seconds

  5. The Following User Says Thank You to Tyypo For This Useful Post:


  6. #1165
    Quote Originally Posted by Hipponator View Post
    I think it's one of your better levels. Even though the crabs have next-to-no shading, they have a goofy look which makes the level more fun. Now, to improvements:
    • Cove: A small sheltered bay. There was now water in the level, or the background
    • I suggest you make the level bigger. That might be ideal size for a hat attack, but there's nothing wrong with bigger deathmatches
    • Implying you do the above, maybe introduce more blocks. I've noticed some of your levels have only certain blocks. Maybe put in some push, bounce, change, move, crumbles, shatters, bricks, or ice
    • Better gameplay. The simple hilly level with holes in it layout has been used before. I'm not saying it's bad, but overused. (I'm ashamed to say that I even used it once) More terrain, etc.
    • This might just be a personal opinion, but I think the level would look better if it was day-time. In fact, I already have a pretty good day time beach background that I'd be honored to give you if you wanted it.
    Should I make it a Hat Attack?
    I will add water.
    There is shading on the crabs but very vague and I fear with too much shading I may ruin it.
    I've never made a push block before, what does a ideal push block look like?
    Good point. I will try to make it as original as possible.
    I would have made it day-time but I wanted it to be a calm night level rather than a exhilarating day.

    Anyways, thanks for sharing your opinion with me, Hippo. I will take these ideas into consideration. This is much appreciated.

  7. The Following User Says Thank You to *◄-DD667-►* For This Useful Post:


  8. #1166
    Quote Originally Posted by DD667 View Post
    Should I make it a Hat Attack?
    I will add water.
    There is shading on the crabs but very vague and I fear with too much tones I may ruin it.
    I've never made a push block before, what does a ideal push block look like?
    Good point. I will try to make it as original as possible.
    I would have made it day-time but I wanted it to be a calm night level rather than a exhilarating day.

    Anyways, thanks for sharing your opinion with me, Hippo. I will take these ideas into consideration. This is much appreciated.
    If your going to make it bigger, which I suggest so it has better gameplay, keep it a deathmatch. If your not going to, make it a hat attack. I agree, the crabs should stay as they are. Push blocks... Maybe a yellowish crate or box? Push blocks signature color is yellow.

    Current best time on Rubik's 3x3 Cube: 28.55 seconds

  9. The Following User Says Thank You to Tyypo For This Useful Post:


  10. #1167
    Quote Originally Posted by Hipponator View Post
    If your going to make it bigger, which I suggest so it has better gameplay, keep it a deathmatch. If your not going to, make it a hat attack. I agree, the crabs should stay as they are. Push blocks... Maybe a yellowish crate or box? Push blocks signature color is yellow.

    I added water so I've kept it as a DM.
    Added move blocks and some push blocks but the push block is a pinky colour. Should I change that?

  11. #1168
    gais ii maed cul levl go playy nao ok? plz plz pls plz !!!11!!1 raet 6 ok i liek cats

    (No really, I did make a level)

    Current best time on Rubik's 3x3 Cube: 28.55 seconds

  12. #1169
    try my level superstick savior 2 if you like sticks and terrible gmaeaswars
    PokeMMO/Rotmg IGN: Drageris Steam: Drager NINE EIGHT E
    PR2: we love ninga PR3: Drager980

  13. #1170
    Quote Originally Posted by Drager View Post
    try my level superstick savior 2 if you like sticks and terrible gmaeaswars
    Terrible, if that were the first one, oh gawsh.

  14. #1171
    Quote Originally Posted by DD667 View Post
    Terrible, if that were the first one, oh gawsh.
    It's actually better than part 1...
    DONT MESS WITH EDDY RAJA
    Quote Originally Posted by Magyar View Post
    No, it's not a bug, jiggmin died. -.-"""""""

    omg too many idi*t player

  15. #1172
    Quote Originally Posted by ~Anti View Post
    It's actually better than part 1...
    You sure?

  16. #1173
    Quote Originally Posted by DD667 View Post
    You sure?
    Totally.
    DONT MESS WITH EDDY RAJA
    Quote Originally Posted by Magyar View Post
    No, it's not a bug, jiggmin died. -.-"""""""

    omg too many idi*t player

  17. #1174
    Quote Originally Posted by DD667 View Post
    I've changed Crab's Shore up a bit.
    It is now published as Crab's Cove.

    Can I please have some sort of verdict on the level please?

    Here are the screenies:

    My Crab.png

    There's 8 of them.

    DD Active Block on Crab's Cove.png
    DD Statistics Block on Crab's Cove.png
    DD Inactive Block on Crab's Cove.png
    The Item Blocks.png

    This is the Item Block. (Also known as a crate.) I might add a question mark on it. So I do so?


    You like? Anyways, try it when you can.
    I don't like the invisible nets, especially since they are in different places on the two sides of the map. And the ones keeping you from jumping 2 blocks.
    Otherwise it's pretty good.
    Show your PR2 abilities, and try to match up with the very best in the PR2 Campaigns. Rank 0 times included! Record threads: PR3 Campaign - PR2 Campaigns

    Submit level(s) for DaBombs' "Level of the Week" contest and have a chance of getting them on my account "Levels of the Week"! Detail link on "Information" by Levels of the Week: http://pastebin.com/5iWiC6Ru

  18. The Following User Says Thank You to Suuper For This Useful Post:


  19. #1175

  20. #1176

  21. The Following User Says Thank You to 1RetroReactive64 For This Useful Post:


  22. #1177
    Always By Your Side TheShadow's Avatar
    Posts
    2,636
    Blog Entries
    348
    Thanks
    2353
    Quote Originally Posted by 1RetroReactive64 View Post
    Nice level, Toerat.
    Thanks, I just wanted some input on this version because I had updated it yesterday.

    I added the yellow background, changed the item blocks to the sun, and changed the hat remover. A few edits here and there also.

  23. The Following User Says Thank You to TheShadow For This Useful Post:


  24. #1178

  25. #1179
    Always By Your Side TheShadow's Avatar
    Posts
    2,636
    Blog Entries
    348
    Thanks
    2353
    Quote Originally Posted by Stickman8190 View Post
    http://sparkworkz.com/platformracing3/?levelId=402950

    this is a DM I've made, i hope you like it
    Really cool level with the seasons and all.

    I just have on suggestion that you probably don't even need.

    I just think you should change the item block, it has a nice look but I was confused thinking it was a bomb because I took "!" as a hazard. You could keep that though, just a minor thing.

    Great level though!

  26. The Following User Says Thank You to TheShadow For This Useful Post:


  27. #1180
    Quote Originally Posted by TheShadow View Post
    Really cool level with the seasons and all.

    I just have on suggestion that you probably don't even need.

    I just think you should change the item block, it has a nice look but I was confused thinking it was a bomb because I took "!" as a hazard. You could keep that though, just a minor thing.

    Great level though!
    Thanks