Thread: Team Fortress 2

  1. #521
    Do you guys know about the 'free key june month' thing? I saw it on the spreadsheet and was suspicious to see what it is? Free keys. I'm here.

  2. #522
    Quote Originally Posted by Lucoza_ View Post
    LOL! I FOUND A DUMBASS IN TRADE PLAZA!

    > his offerings > Festive Sniper Rifle

    > my offerings > 3.66 ref

    LOLOLOLOLOLOLOLOL
    Haha those things are worth like a ref
    You're the one who got ripped
    strange fruit

  3. #523
    Strange Attractor Chip's Avatar
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    Quote Originally Posted by ymm0t22 View Post
    Haha those things are worth like a ref
    You're the one who got ripped
    Yes I realized that.
    I sold it for 4 ref, though lol.
    Still made profit.

  4. #524
    I need some friends on TF2. I'm so lonely
    http://steamcommunity.com/id/blacknnerdy
    Last edited by BlacknNerdy; 8th June 2012 at 07:42 PM. Reason: link

  5. #525
    Strange Attractor Chip's Avatar
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    Add us then.

  6. #526
    Black By Popular Demand Mr. Fahrenheit's Avatar
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    I finally got my combat engineer setup all ready.

    Stock Shotgun/Widowmaker (Widowmaker to help with aim)
    Stock Pistol
    Shitflinger

    People always say the gunslinger is worthless, but the sentries shoot twice as fast as a normal level 1 sentry, and deploy in about two seconds. You can deploy it in some high tension areas and get three assists, I do it all the time in 2fort.
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  7. #527
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    Quote Originally Posted by Sanitarium View Post
    I finally got my combat engineer setup all ready.

    Stock Shotgun/Widowmaker (Widowmaker to help with aim)
    Stock Pistol
    Shitflinger

    People always say the gunslinger is worthless, but the sentries shoot twice as fast as a normal level 1 sentry, and deploy in about two seconds. You can deploy it in some high tension areas and get three assists, I do it all the time in 2fort.
    Frontier Justice is a better option for shotgun.

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  9. #528
    Quote Originally Posted by Sanitarium View Post
    I finally got my combat engineer setup all ready.

    Stock Shotgun/Widowmaker (Widowmaker to help with aim)
    Stock Pistol
    Shitflinger

    People always say the gunslinger is worthless, but the sentries shoot twice as fast as a normal level 1 sentry, and deploy in about two seconds. You can deploy it in some high tension areas and get three assists, I do it all the time in 2fort.
    I think the gunslinger is a bit overpowered, honestly. They shut out scouts (which is one of my mains) very easily and effectively.

    And yeah, frontier justice has great synergy with gunslinger. In fact, using all 3 of the engie update items (frontier, wrangler and gunslinger) can lead to a really scary combo if you do it right.

  10. #529
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    Quote Originally Posted by Lucoza_ View Post
    Frontier Justice is a better option for shotgun.
    I know, but I don't have it yet.
    With the shitflinger you can get it sapped or damaged and blow it up, then you can just **** some shit up.
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  11. #530
    Quote Originally Posted by Sanitarium View Post
    I know, but I don't have it yet.
    With the shitflinger you can get it sapped or damaged and blow it up, then you can just **** some shit up.
    Its pretty easy to get, only 5 engineer achievements

  12. #531
    so I'm trying to start a strange bank

    Right now I'm trying to build inventory, so I've set up a trade at tf2outpost: http://www.tf2outpost.com/trade/2053383

    Just to be clear, these are fairly bad prices, if you waited it out you could easily get a lot more than what I'm offering. This is just if you don't want to go through the hassle of selling your stranges, and all that good stuff.

  13. #532
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    Quote Originally Posted by ShyGuy33 View Post
    Its pretty easy to get, only 5 engineer achievements
    I've gotten almost all of the engineer achievements and still no Frontier Justice.

    Quote Originally Posted by [1amayzingman] View Post
    I think the gunslinger is a bit overpowered, honestly. They shut out scouts (which is one of my mains) very easily and effectively.

    And yeah, frontier justice has great synergy with gunslinger. In fact, using all 3 of the engie update items (frontier, wrangler and gunslinger) can lead to a really scary combo if you do it right.
    So do regular sentries. The Gunslinger isn't overpowered at all, and it still takes it a few seconds to take down a scout (not to mention like ten seconds to take down a soldier, and I don't know why a soldier would stand in front of a sentry for that long). While a regular sentry (implying it's not level 1, which I don't know why an engie would leave a sentry as level 1) would instantly destroy a scout or a heavy.
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  14. #533
    Quote Originally Posted by Sanitarium View Post
    I've gotten almost all of the engineer achievements and still no Frontier Justice.



    So do regular sentries. The Gunslinger isn't overpowered at all, and it still takes it a few seconds to take down a scout (not to mention like ten seconds to take down a soldier, and I don't know why a soldier would stand in front of a sentry for that long).
    Yeah, but a regular sentry takes much longer to build, costs more metal and is much easier to take down while building.

    And the dps on a mini-sentry is 48, so it'd take 3 seconds to take down a scout and about 5 for a soldier. The fact that he can place them almost anywhere and not really care too much if it gets destroyed means it's a lot harder for scouts than if the engie was using a regular sentry. A gunslinger engie can set huge swaths of land off limits to the scout.

  15. #534
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    Quote Originally Posted by [1amayzingman] View Post
    so I'm trying to start a strange bank

    Right now I'm trying to build inventory, so I've set up a trade at tf2outpost: http://www.tf2outpost.com/trade/2053383

    Just to be clear, these are fairly bad prices, if you waited it out you could easily get a lot more than what I'm offering. This is just if you don't want to go through the hassle of selling your stranges, and all that good stuff.
    I guess.

  16. #535
    Quote Originally Posted by Lucoza_ View Post
    I guess.
    You may guess, but I know.

    so I just bought a pomson I don't need for a scrap, so if anyone needs one for a scrap I'll trade it to you

  17. #536
    What do you give for Strange Amputator, amay?

  18. #537

  19. #538
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    Quote Originally Posted by [1amayzingman] View Post
    Yeah, but a regular sentry takes much longer to build, costs more metal and is much easier to take down while building.

    And the dps on a mini-sentry is 48, so it'd take 3 seconds to take down a scout and about 5 for a soldier. The fact that he can place them almost anywhere and not really care too much if it gets destroyed means it's a lot harder for scouts than if the engie was using a regular sentry. A gunslinger engie can set huge swaths of land off limits to the scout.
    A scout's job is not to hang around sentries. You can easily escape them with little health lost with the Bonk! Atomic Punch bat, or you can just spam your pistol when you're out of its range (you can also do it when you're within range).
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  20. #539
    Quote Originally Posted by Sanitarium View Post
    A scout's job is not to hang around sentries. You can easily escape them with little health lost with the Bonk! Atomic Punch bat, or you can just spam your pistol when you're out of it's range (you can also do it when you're within range).
    Well yeah, but the problem is that a mini-sentry shuts down scouts almost as hard as it would a level 3 sentry.

    Think about it this way. Here are the classes that counter a mini-sentry:
    Soldier
    Demoman
    Heavy
    Spy

    The same classes that are effective against level 3 sentries. Every other class is in quite a bit of trouble if they want to face it, although it isn't quite the death warrant a level 3 would be. So the engineer can set up a very quick, mobile and replaceable version of the level 3 sentry that takes ages to build that can provide effective area denial, although not to the scope that a level 3 can.

    Plus, with the wrangler? Easily disposable, low cost, fast building 96 dps machine that has infinite range and requires almost no aim.

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  22. #540
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    Quote Originally Posted by [1amayzingman] View Post
    Well yeah, but the problem is that a mini-sentry shuts down scouts almost as hard as it would a level 3 sentry.

    Think about it this way. Here are the classes that counter a mini-sentry:
    Soldier
    Demoman
    Heavy
    Spy

    The same classes that are effective against level 3 sentries. Every other class is in quite a bit of trouble if they want to face it, although it isn't quite the death warrant a level 3 would be. So the engineer can set up a very quick, mobile and replaceable version of the level 3 sentry that takes ages to build that can provide effective area denial, although not to the scope that a level 3 can.

    Plus, with the wrangler? Easily disposable, low cost, fast building 96 dps machine that has infinite range and requires almost no aim.
    And class can counter a minisentry. Pyros and Medics destroy mine easily (as do Snipers). Any class can take down a minisentry EASILY and continue with whatever they were doing. Scoots can easily run away from a minisentry in four seconds and continue to pick off other enemies. You're basically saying that if you see a minisentry, you are FORCED to battle with it to the death.

    And alternative routes exist. It's not like you are forced to walk down the path the sentry is until it's destroyed.
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