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Try (col.gameObject.CompareTag("Player")). Then colliding = true;, so it will work. And function OnTriggerExit(col : Collider),so colliding = false;. Hope this helped.
Sorry, I've forgot about GUI.BeginGroup(Rect(Screen.width/2, Screen.height/2, 100, 100)); GUI.Label(Rect(0,0,100,100), "TEXT HERE"); GUI.EndGroup();
no just no