20th May 2013 11:03 PM
I had deleted Smelly Zeus, so he has the honor of having been created twice. Drawing armpit hair, ahhh yes.
16th May 2013 11:03 PM
Getting guilds working was a nice start. Having some kind of guild directory somewhere in the game would be a great next step, but I'm just not sure where to cram such a thing in. There's not much free space in PR2.
Anywho, I'm going to dedicate all of the Motley Mondays in June to Luna. After that I'm going to cycle through PR2, Luna, and PR4 from week to week.
16th May 2013 05:22 AM
Assuming no bugs (that always works), the artifact will now give a bubble set to the first person to find it.
I'll give you a /hint
15th May 2013 05:23 AM
If you're wondering why the artifact hasn't moved the past couple of weeks, it's because I haven't written the code to award bubble parts for it yet. Tomorrow, for rizzle.
I spent most of today replying to emails and pms, since those had been piling up for a bit. It was not an entirely non-programming day though. I ran some tests on getting private guild servers to run on demand, which seem to work happily. The next step is letting real people into one. Considering that there is a beta testing guild, they should be the first ones to try it out, eh?
For the sake of fairness, people who won one of the bubble parts in the past will receive the full bubble set the next time they log in.
14th May 2013 05:27 AM
Let it be hereby decreed that there are four ways to win the entire bubble set (head, body and feet).
being the first person to find a new artifact. (Well, the first person who doesn't already have the bubble set)
14th May 2013 05:20 AM
To make PR4 all super cool, I'm going to need some money. To that end, I have decided to acquire some! Yay! Wait... how do you actually do that...
I'm starting by offering some perks on PR2. Things like private guild servers and planned happy hours will be get-able with kreds on Kongregate.
30th April 2013 02:34 AM
After getting Skyrim a week ago, I must say my productivity had plummeted. Nevertheless, I have forced myself to stop playing and eat food. All for Motley Monday.
The sir parts may be my new favorite parts. Fancy, indeed!
The "reviews" in the video are from the beta tester's club. I thought about cutting that part out, since it would be bad to discourage people from criticizing the updates to my games. Especially in the beta tester's club. Sooooo keep criticizing and nitpicking pretty please.
18th April 2013 07:50 AM
I was totally going to release this on Monday, but then I fell asleep on the couch. I had a dream that I woke up and started to work on the Motley Monday video, but no, it was just a dream. In the following dream I wanted to get up and work on the video, but I was too weak to lift myself off of the couch. Finally I woke up for real and went to bed.
I was totally going to release this on Tuesday, but then I fell asleep on the couch again. In my dream I was visiting a struggling amusement park. They had a ride where you taped a cookie to your forehead, and then rode a water flume, the kind where you sit an a log and splash down a hill. Only instead of water it was milk. At the end of the ride everyone got to eat their (milk soaked) cookie. I rode that ride a couple of times, needless to say.
11th April 2013 05:38 AM
Whenever people's names are involved, I'm always paranoid that I'm going to misspell them or mispronounce them. Typos are one thing, but you've gotta at least get people's names right.
I'm always happy to get to play around with my old copy of particleIllusion. It's awfully awkward to use, but it can create some rather nice looking effects. I used particleIllusion a bunch when making Neverending Light, and creating the little split second explosion I needed for this Motley Monday video brought back some fond memories.
2nd April 2013 07:50 AM
To be entirely honest, Alien Eggs is what I intended last week's update to be. I ran out of time, though, and had to save the rest for this Motley Monday.
Wondering why I turn into an alien egg at the end? Me too, Me too. Using motion tracking was interesting though, I had never done that before.