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Enjoy My Personal Blog, and My Company's Blog. :)
The builder is going amazing! Sadly, I will try to get help to actually be able to implement it into the final product. The builder has amazing features that some of you will be familiar with--others, not so much. Here is a list of all the amazing features that the builder has under options: 1. Enable Grid: This setting decides whether the tiles/blocks obey the grid or not. Choose "yes" to obey the grid and "no" to not obey the grid. 2. Depth: ...
Updated 29th June 2012 at 04:57 AM by Zinx10
If I can, I will make my game open-source as much as possible. To start it off, here is a function I made for changing the tile/block: It really is a simple function. I then run this short piece of code to actually use the function: Lastly, the variables I referenced ...
I added more tiles that you can use to build. They're more natural: VIEW PART 1 HERE: http://jiggmin.com/entries/64089-Building
Me testing out my building maker (for a game I am making). The left building obeys the grid, while the right building does not: Thoughts?
Update! It is now looking better compared to this:
Updated 18th June 2012 at 09:33 PM by Zinx10