This Blog Is Somewhat Re-Opened.

Enjoy My Personal Blog, and My Company's Blog. :)

  1. Building...Part 3...

    The builder is going amazing! Sadly, I will try to get help to actually be able to implement it into the final product. The builder has amazing features that some of you will be familiar with--others, not so much. Here is a list of all the amazing features that the builder has under options:

    1. Enable Grid: This setting decides whether the tiles/blocks obey the grid or not. Choose "yes" to obey the grid and "no" to not obey the grid.

    2. Depth: ...

    Updated 29th June 2012 at 04:57 AM by Zinx10

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  2. Modding

    by , 27th June 2012 at 04:40 AM (This Blog Is Somewhat Re-Opened.)
    If I can, I will make my game open-source as much as possible. To start it off, here is a function I made for changing the tile/block:


    It really is a simple function.

    I then run this short piece of code to actually use the function:


    Lastly, the variables I referenced ...
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  3. Building...Part 2...

    by , 27th June 2012 at 04:06 AM (This Blog Is Somewhat Re-Opened.)
    I added more tiles that you can use to build. They're more natural:


    VIEW PART 1 HERE:
    http://jiggmin.com/entries/64089-Building
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  4. Building...

    by , 26th June 2012 at 05:06 PM (This Blog Is Somewhat Re-Opened.)
    Me testing out my building maker (for a game I am making). The left building obeys the grid, while the right building does not:


    Thoughts?
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  5. Secret....Again

    by , 18th June 2012 at 09:20 PM (This Blog Is Somewhat Re-Opened.)
    Update!


    It is now looking better compared to this:

    Updated 18th June 2012 at 09:33 PM by Zinx10

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