Suuper's Blog

  1. Searching the forums

    Is there a way to search for posts that have BOTH of two words? When I type in two words for the search it shows posts that contain EITHER of those words.

    Updated 2nd October 2012 at 07:05 PM by Suuper

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  2. Lucid Dreaming

    I was playing with a friend, having a great time. Then the scene changed. Weird....After a while it changed again. This time it was scary. Then I figured it out: I was dreaming! Then I made my first ever successful dream scene-change, back the happy one with my friend.

    Bump, and responding to a couple comments.

    Updated 30th September 2012 at 03:09 PM by Suuper

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  3. UltraSwim

    It's a new level I made, inspired by 898ppp's level Hyperswim.

    It's EXTREMELY hard!

    Whoever can do it gets a free crown hat. Not that anyone WILL do it.

    EDIT: I BEAT IT!!
    EDIT2: Again....Well, turns out it's not as hard as I thought. Should I increase gravity/make it longer? ....or am I the only one who can do it already?

    Updated 29th September 2012 at 10:21 PM by Suuper

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  4. Graphics

    Continuation of my previous blog:

    I decided to try to, instead of erasing everything on the screen and drawing all the blocks in their new locations, erasing everything and drawing the previous frame's screen [with changed location if I have moved] and only drawing the blocks that weren't in-screen last frame.
    It works well. I am getting a max of 80 FPS now at some parts, and over 120 FPS on the fastest bits. [When I hit a net and change my location by a lot and it has to re-draw ...
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  5. Graphics

    So I had my program drawing every block in the screen every frame. This was taking ~15 milliseconds with an average amount of blocks on screen (for Redemption). So I started looking for a way to reduce that time....

    I found that re-sizing the blocks to 10x10 (one-ninth the pixels) did not significantly increase performance. Then I tried re-sizing to 60x60 (4 times as many pixels) and it now took ~25 ms. (That's less than twice as long for over 4 times the pixels.) So apparently telling ...
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