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Updated 2nd October 2012 at 07:05 PM by Suuper
I was playing with a friend, having a great time. Then the scene changed. Weird....After a while it changed again. This time it was scary. Then I figured it out: I was dreaming! Then I made my first ever successful dream scene-change, back the happy one with my friend.
Bump, and responding to a couple comments.
Updated 30th September 2012 at 03:09 PM by Suuper
It's a new level I made, inspired by 898ppp's level Hyperswim.
It's EXTREMELY hard!
Whoever can do it gets a free crown hat. Not that anyone WILL do it.
EDIT: I BEAT IT!!
EDIT2: Again....Well, turns out it's not as hard as I thought. Should I increase gravity/make it longer? ....or am I the only one who can do it already?
Updated 29th September 2012 at 10:21 PM by Suuper
Continuation of my previous blog:
I decided to try to, instead of erasing everything on the screen and drawing all the blocks in their new locations, erasing everything and drawing the previous frame's screen [with changed location if I have moved] and only drawing the blocks that weren't in-screen last frame.
It works well. I am getting a max of 80 FPS now at some parts, and over 120 FPS on the fastest bits. [When I hit a net and change my location by a lot and it has to re-draw
So I had my program drawing every block in the screen every frame. This was taking ~15 milliseconds with an average amount of blocks on screen (for Redemption). So I started looking for a way to reduce that time....
I found that re-sizing the blocks to 10x10 (one-ninth the pixels) did not significantly increase performance. Then I tried re-sizing to 60x60 (4 times as many pixels) and it now took ~25 ms. (That's less than twice as long for over 4 times the pixels.) So apparently telling