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Yay, my internet was broken for a couple of days, but now it is all fixed.
Anyway, effing screenshot time!
I've been working on having all of the blocks for a level be loaded in one go, instead of loading each block individually. To test this out, I recorded the amount of time it took to load and draw some levels with a lot of custom blocks.
The results for the current published version of PR3:
Nostalgia Bay - 18 seconds
War Training - 10 seconds
Mario vs Sonic - 20 seconds
(the title is just a space) - 20 seconds
And here are
- 8 player matches. (without having to haxors)
- Download all blocks for a level at once (should be quite a bit faster than loading them one at a time)
- Stop the block stealing shenanigans.
- Stop the username shenanigans in the chat.
- There's probably some other stuff I can't think of right now.
Due to popular (moderator) demand, you can now report bad messages you receive in PR2.
You can also now type "/view username" into the chat to open up someone's user page.
I'm thinking of freezing the campaign levels as they are at some point in the future. Some people have improved and changed their levels after they were added to the campaign, which is great, but it does mess up the medal times and such. There was also that incident a while ago where someone changed a campaign level to include lots of naughty-ness. The proper owner of the level fixed it pretty quick, but something like that could happen again if the campaign levels aren't frozen.