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Often when an update is released, there are a few days of confusion that follow. (At least that's what my inbox tells me)
With this new update, players will receive a PM detailing whatever new changes there are. Everyone stays up to date, and my inbox will perhaps be slightly less full.
After spending some time looking into ways to make a game that will work on anything and everything, libGDX seems like it'll be worth a try. You program most of your game in Java, and then libGDX can compile it into stuffs that will work on Android, iOS, html5, and Desktops. Usually schemes like this produce games that don't run terribly well, but libGDX actually seems to produce games that are pretty quick.
It's been something like 7 years since I've programmed anything in Java. Rusty,
It took more tries than I'd care to admit to do that hat-switching-while-racing part without messing up. When I finally managed to do it the first time, it turned out the audio wasn't recorded. >.> My "yay!" after beating it the second time was pretty authentic.
This week's Motley Monday brings us a hat switcher in the level editor. Handy for testing your levels, and handy for messing around. If you're looking for a challenge, design a level that requires split second
Updated 29th January 2013 at 02:11 AM by Jiggmin
Apologies for the messy update, I think things are back in working order now.
The f@h Prizer-bot will, as always, not work if you are logged in. Prizer-bot is a tireless defender of truth though, and will keep trying until the end of days. If you've got rank tokens coming, then you'll get them eventually.
I also made a small edit to last weeks WASD update, allowing arrow keys to be used even when the focus is on the chat box.